Using your trait for extra DPS (skeletons) once he enters your side and his archers start attacking once of your tanks can also be a great help. Guardian Elves can be a bit tricky, but key here is to maximize damage of wolves (by using it once the Elves are spawned as well, delivering a heavy burst to Guardian via redirected damage) - or making sure to save Fireball until you can hit 3 units minions. Use Howling Moon once it's a bit in your half and place a warrior or other tank on the non-werewolf-side of Colossus to make sure that his first 2 hits don't harm your werewolves as their DPS is crucial. Keep Fireball ready in case your opponent tries to place a Healer behind it. If you see a Colossus coming towards you don't panic, try to cycle to Fireball and Howling Moon. I don't enjoy playing Volco, at least not spamm-Volco. ![]() The most OP heroes right now are likely Volco whose 1 somehow managed to remain unnerfed and Milloween who benefitted greatly from the nerfs to her contestants as well as the introduction of new cheap spells.Ī: I enjoy Milloween, but she gets boring during long grind. Combustion decks.Ī: Morellia used to be, now she's well balanced, Stormbringer is strong but has significant weaknesses. Weakness: Allies with greedy playstyles who focus on playing solo in 2v2 instead of (ab-)using your push setups.A well timed Spiritmancer can setup gamewinning pushes. Druids' and Statues' combined Slitherbounds add hordes of small minions whose toxic attacks leverage the already great pressure from Stormbringer's passive. Annihilator really benefits from enemies grouping up around your Statues. This does require your ally to play around your deck, but if he can adapt it's crazy strong. This deck efficiently soaks up enemy attacks while Stormbringer's global auto attacks provide consistent pressure. Weakness: Volco spamm decks, focused on indirect face damage.Try to create a frontline with Statue or by using Spiritmancer on a horde of small minions, once established Flame Imp, Bahra and Vortex allow you to clear both hordes and single enemies very efficiently. Caber Tosser can be swapped for Shen Stromstrike in order to be better able to deal with single threats. Your aim is to gather a frontline and clear enemies efficiently with AoE. Weakness: Stormy decks that focus on Stun and AoE can deal with both your frontline and reinforcements very efficiently.Very solid in 2v2 to adapt to your ally's playstyle. Strong in 1v1 by overwhelming your enemy.Infiltration is key to victory, your aim is to get those frontliners into enemy territory and counter their response to your frontline with Infiltration (which can be placed on the enemy side of the board). ![]() Warriors, Chopper and Tank provide VERY efficient frontlines - especially when being used in combination with Morellia's spirit. Deck one is a completely reactive deck - even when you're on the offense. It's often more efficient to take 200 or even 300 face damage and kill enemies "for free" while they attack your face instead of wasting mana to prevent face damage by sacrificing creatures. ![]() General note: Health is a resource, not a timer. Proof of Contender rank.(Used: Deck 2 to GM, deck 3 to Contender, deck 1 is my 1v1 deck) You can ask the great Reddit community here or if you want direct contact with BetaDwarf support, send a mail to support !
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